June 30, 2009

Iphone 3G Technical Specification

Here is the technical specification for the latest iphone

Size and weight1

Height:

4.5 inches (115.5 mm)

Width:

2.4 inches (62.1 mm)

Depth:

0.48 inch (12.3 mm)

Weight:

4.7 ounces (133 grams)

Color

  • 8GB model: Black
  • 16GB model: Black or white

Capacity2

  • 8GB or 16GB flash drive

Cellular and wireless

  • UMTS/HSDPA (850, 1900, 2100 MHz)
  • GSM/EDGE (850, 900, 1800, 1900 MHz)
  • Wi-Fi (802.11b/g)
  • Bluetooth 2.0 + EDR

GPS

  • Assisted GPS

In the box

  • iPhone 3G
  • Stereo Headset with mic
  • Dock Connector to USB Cable
  • USB Power Adapter
  • Documentation
  • Cleaning/polishing cloth
  • SIM eject tool

Environmental Status Report

iPhone 3G embodies Apple’s continuing environmental progress. It is designed with the following features to reduce environmental impact:

  • PVC-free handset
  • PVC-free headphones
  • PVC-free USB cable
  • Bromine-free printed circuit boards
  • Mercury-free LCD display
  • Majority of packaging made from post-consumer recycled fiberboard and biobased materials
  • Power adapter outperforms strictest global energy efficiency standards

Display

  • 3.5-inch (diagonal) widescreen Multi-Touch display
  • 480-by-320-pixel resolution at 163 ppi
  • Support for display of multiple languages and characters simultaneously

Audio

  • Frequency response: 20Hz to 20,000Hz
  • Audio formats supported: AAC, Protected AAC, MP3, MP3 VBR, Audible (formats 2, 3, and 4), Apple Lossless, AIFF, and WAV
  • User-configurable maximum volume limit

Headphones

  • Stereo earphones with built-in microphone
  • Frequency response: 20Hz to 20,000Hz
  • Impedance: 32 ohms

Video

  • Video formats supported: H.264 video, up to 1.5 Mbps, 640 by 480 pixels, 30 frames per second, Low-Complexity version of the H.264 Baseline Profile with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats; H.264 video, up to 2.5 Mbps, 640 by 480 pixels, 30 frames per second, Baseline Profile up to Level 3.0 with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats; MPEG-4 video, up to 2.5 Mbps, 640 by 480 pixels, 30 frames per second, Simple Profile with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats

Camera and photos

  • 2.0 megapixels
  • Photo geotagging
  • iPhone and third-party application integration

Language support

  • Language support for English, French, German, Japanese, Dutch, Italian, Spanish, Portuguese, Danish, Finnish, Norwegian, Swedish, Korean, Simplified Chinese, Traditional Chinese, Russian, and Polish
  • International keyboard and dictionary support for English (U.S.), English (UK), French (France), French (Canada), German, Japanese, Dutch, Italian, Spanish, Portuguese (Portugal), Portuguese (Brazil), Danish, Finnish, Norwegian, Swedish, Korean (no dictionary), Simplified Chinese, Traditional Chinese, Russian, and Polish

Mail attachment support

  • Viewable document types: .jpg, .tiff, .gif (images); .doc and .docx (Microsoft Word); .htm and .html (web pages); .key (Keynote); .numbers (Numbers); .pages (Pages); .pdf (Preview and Adobe Acrobat); .ppt and .pptx (Microsoft PowerPoint); .txt (text); .vcf (contact information); .xls and .xlsx (Microsoft Excel)

Connectors and input/output

  • 30-pin dock connector
  • 3.5-mm stereo headphone minijack
  • Built-in speaker
  • Microphone
  • SIM card tray

External buttons and controls

  • Sleep/wake
  • Ring/silent
  • Volume up/down
  • Home

Sensors

  • Accelerometer
  • Proximity sensor
  • Ambient light sensor

Power and battery

  • Built-in rechargeable lithium-ion battery3
  • Charging via USB to computer system or power adapter
  • Talk time:4

Up to 5 hours on 3G

Up to 10 hours on 2G

  • Standby time: Up to 300 hours5
  • Internet use:

Up to 5 hours on 3G6

Up to 6 hours on Wi-Fi7

  • Video playback: Up to 7 hours8
  • Audio playback: Up to 24 hours9

Mac system requirements

  • Mac computer with USB 2.0 port
  • Mac OS X v10.4.10 or later
  • iTunes 7.7 or later

Windows system requirements

  • PC with USB 2.0 port
  • Windows Vista; or Windows XP Home or Professional with Service Pack 2 or later
  • iTunes 7.7 or later

Environmental requirements

  • Operating temperature: 32° to 95° F
    (0° to 35° C)
  • Nonoperating temperature: -4° to 113° F
    (-20° to 45° C)
  • Relative humidity: 5% to 95% noncondensing
  • Maximum operating altitude: 10,000 feet (3000 m)


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Transcend Ultra Fast SSD 64MB DRAM

Transcend release of its latest ultra-fast Solid State Drive, a 2.5-inch SATA II SSD equipped with 64 MB of DRAM integrated cache.


Transcend SSD25D has standard 2.5 inch hard drives, delivering exceptional sustained transfer speed of up to 230 MB/s read 180mb/s write speed to ensure the fast, fast, regardless of file size or type. Transcend DRAM new cache-equipped SSD25D has an industry-standard 3.0Gb / s SATA II interface 2.5 inch form factor to enable the user simple and easy installation in most notebook and desktop computers, much like a conventional hard drive.


The increase in the potential momentum of the use of an ultra-fast cache DRAM makes Transcend SSD25D upgrade ideal for high-end gaming systems and workstations, providing a more pleasant, without lag in the calculation of the experience, especially when used with the Next operating system Windows 7. It is available in capacities of 60 GB and 120 GB.


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June 26, 2009

Sony Announces the Classy T715 Slider Phone

Sony has just announced new mobile phone featuring an ultra-compact design, slider form factor, large keypad and font size which would certainly please those who loves sending SMS, MMS and email. the phone allows you to review conversation history as well. If that don't really get you excited how about if we tell you the this phone would also feature a smart desktop feature with direct reminder of appointments, notes and special animation. The Sony Ericsson T715 also supports 3G network connectivity which would make mobile web browsing on its diminutive 2.2 display a pleasant experience for you. It's 3.2 megapixel camera is good enough for taking snapshots that would be displayed on the high resolution screen in great detail. It even has a Photo light feature which enhances the quality of the image that you will be taking.


Other features of the Sony Ericsson T715 include Bluetooth, media player, music tones, video calling using the phone's front camera, IM support, Torch functionality, 3D games, FM Radio with RDS, video streaming and viewing, YouTube support, and other personal information management tool such as calendar, notes, phone book and more. In addition, the Sony Ericsson T712 also features a 90MB internal memory,


The Sony Ericsson T715 is a GSM/GPRS/EDGE 850/900/1800/1900- UMTS/HSPA 2100phone. Unfortunately no words yet on the phone's release date and pricing.




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June 25, 2009

HP Mini 5101 and ProBook 4310s notebooks

HP notebooks family has grown up. Now it is the Mini 5101 netbook and ProBook 4310s notebook for businessmen. Let’s look through HP novelties.


The Mini 5101 has a 10.1-inch LED display that works at 1024x600 resolution. Also netbooks screen can work at 1366x768 resolution with 16:9 aspect ratio. The Mini 5101 has a built-in Intel 1.66Ghz Atom N280 processor and 945GSE chipset. Also 1GB of DDR2 RAM is included and it can be upgraded up to 2GB.


The Mini 5101s metal case is based on magnesium. It provides the weight down to 1.20 kg and makes the netbook stronger. And this is not all in protection system. HP has integrated 3D DriveGuard technology. It is based on a built-in three-axis accelerometer that protects the hard drive against physical harm.




Let’s look inside. Consumers can choose between Windows XP Home, SUSE Linux Enterprise 11 or FreeDos operating systems. Also there are few components that can be added for consumers’ choice. It is 802.11 a/b/g/í, EV-DO/HSPA mobile broadband module or Bluetooth. Hard drive option is wide. The capacity can be upgraded from 160 GB up to 320 GB.



The second HPs notebook is the ProBook 4310. It is done with 13.3-inch LED display. The resolution can be chosen between 1366x768, 1366x768 BrightView and 1280x720 BrightView. The ProBook 4310 can be powered by Intel Core 2 Duo 2.8 GHz or Celeron 2.2 GHz for consumers’ choice. Also consumers can choose between video cards. Intel GMA 4500MHD GPU or the discrete ATI Radeon HD 4330 512MB VRAM are given.



On the ProBook 4310 can be installed any operating system from the Windows family in contradistinction to the Mini 5101. The virtual memory of the notebook depends to the chipset. 4GB of DDR3 RAM can be installed on the GL40 chipset. The GM45 and PM45 chipsets supports 8GB of RAM. Also the ProBook 4310 has a 3D DriveGuard. The hard drive can be upgraded from 160GB up to 500GB.



The ProBook 4310 has an 802.11 a/b/g/n, Bluetooth and EV-DO/HSPA mobile broadband module. Also DVD burner or Blu-ray burner can be installed.



As it was said, the ProBook 4310 is an answer for businessmen. It is because of the Essential USB 2.0 Port Replicator. It works as an additional hub for non-standard connectors. With the help of the Essential USB 2.0 Port Replicator user have two always-powered USB ports, 10/100 LAN port. Also the replicator provides more three USB 2.0 ports and USB cable for audio.



HP has made a lot of useful accessories for its notebooks. It is Merlot optical mouse, Merlot Slip Case, USB 2.0 docking station and a 6-cell battery for the Mini 5101. Also consumers can order their new HP notebook with an external DVD burner.



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Belkin's new mice

Belkin is unleashing a range of three new computer mice right about this week. They say that the mice are designed to work best with notebooks, especially because summer is the time for a leave and a stylish mouse for your laptop is obligatory to have. Leaving jokes behind I should say I see no reason why not to use any of new Belkin's mice at home – they do really look nice, are very comfortable as we are told and do not cost quite as much as some drop-dead gaming exemplars.

The entry point is Retractable Comfort Mouse. For $19.99 you get stylish looks, choice of four colors: Pitch Black, Midnight Blue, Fuchsia and Candy Red; and compatibly with Macs.


Wireless Comfort Mouse has some more lively features like a USB dongle, 2 AAA batteries, power safe mode – it turns off most of the power after 8 minutes of standby. Wireless Comfort Mouse has same compatibility and color options as the previous one as well as they both have an all-terrain optical engine to mouse on any surface. Price is $29.99.

Bluetooth Comfort Mouse speaks for itself. The priciest one of three ($49.99), it sports vertical and horizontal scrolling and 2.4GHz Bluetooth. Only two colors are available for this one – black and white.






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HTC Hero Third Google Android Phone

So, after T-Mobile announced the second Google Android phone, the myTouch 3G it went ahead and revealed the third one - the HTC Hero. Interestingly, HTC Hero has a new feature which didn’t made it through with myTouch 3G, what HTC calls as the Sense. HTC Sense is a new approach to smartphone functionality - Make it Mine, Stay Close and Discover the UnexpectedMake it Mine is a facility for personalizing the HTC Hero’s menus and interface through widgets that would push online contents to the phone including personalization of contents on different phone profiles. Stay Close on the other hand would make it easier for you to stay in touch with friends and family through various communication channels including calls, photo sharing, social networking status updates and phone apps. And finally we have Discover would facilitate sharing of experiences through the mobile phones.

Desi

gn-wise, the HTC Hero is all sleek and dandy with bevelled edges and angled bottom. It was designed with contours that would fit comfortable in the palm of your hands. Other design features include anti-fingerprint screen coating and Teflon coating with durable white surface.


As for its technical features, the HTC Hero boasts of a 3.2-inch HVGA display, optimized web browsing, aGPS, digital compass, gravity sensor, 3.5mm stereo headset jack, 5MP autofocus camera, expandable microSD memory card slot, and a dedicated search button.


Key technical aspects are as follows:

  • Qualcomm MSM7200A, 528 MHz processor
  • Google Android Platform
  • 512MB RAM
  • 1.35g weight
  • 3.2-inch TFT LCD touch-sensitive screen with 320×480 HVGA resolution
  • HSPA/WCDMA 900/2100 MHz network capability
  • up to 2Mbps up-link and 7.2 Mbps dowlink speeds
  • Quad-band GSM/GPRS/EDGE: 850/900/1800/1900MHz frequency
  • Bluetooth, WiFi, 3.5mm audio jack

Release will be in July for European mobile phone users. Asian release follows sometime in the summer, while the North American version won’t be out until late 2009.



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June 24, 2009

Toshiba Qosmio G50W/95JW

Just in couple of weeks from now Toshiba is going to add a new model of notebook to its shelves. Named Qosmio G50W/95JW it is a very slight refinement of G50. Qosmio G50 was released quite a considerable time ago and since its very first days has already gone through variations with hardware and model name. The Qosmio GX was planed to be Christmas Time bestseller and now its turn of G50W/95JW to fancy customers.



In fact, there is not very much to fancy for the added price I shall say, but anyway here are the specs. And I start with what I expected to be changed but it wasn't. G50W/95JW has same international V.90 modem and Gigabit Ethernet LAN. Built-in 3G broadband antenna would be cool but no. The original Qosmio G50 still has a decent GPU (NVIDIA GeForce 9600M GT) and enough RAM (2 x 2,048 MB DDR2) so they remained untouched. It appears so that manufacturers of the G50 were pushing things up a little bit because it was designed to run Genuine Windows Vista which always needed a bit more of everything over its required specifications. In future if you install Windows 7 on G50 or on G50W/95JW it will be even better.

So finally the changes are made to processor. The new Core 2 Duo T9600 runs at 2.8GHz which is 0.14GHz faster than the previous one and Intel PM45 Express Chipset is still there. HDD now has 500GB though you could have even a bigger one before. The price is about 3,175.00 USD. The rumors were that Qosmio G50W/95JW comes out in end of July but we heard that it will on July, 2.



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June 23, 2009

ATI Radeon HD 4890

Spring is in the air and that can only mean one thing - a new uber 3D chip from AMD's graphics subsidiary, the ATI Radeon HD 4890. Well, that or widespread rioting in old London town courtesy of our mate Barry from across the pond.


The Radeon HD 4890 was officially announced this morning – although its imminent arrival has been expected for a few weeks.

It's AMD's fastest single-GPU graphics card, but is more of a mild overhaul of an existing GPU than an all new architecture. The chip itself is new, but functionally it's identical to the existing Radeon HD 4870.


Of course, with no less than 800 shaders and 40 texture units, that's no bad thing. It also sports the same 1GB frame buffer and 256-bit bus as the top version of the 4870. Indeed, physically it's also very much a case of move along, nothing to see here.


However, the exciting news is that we managed to overclock the chip's core operating frequency from 850MHz to 965MHz.


It's still slightly behind the raw graphics grunt of the Nvidia GeForce GTX 285 then, but at around the £200 mark, the 4890 offers astounding value for money.


We've been testing the ATI Radeon HD 4890 for the last few days. To find out our verdict, and whether you should buy it


In addition, our friends at PC Format have been testing the 4890 inside Novatech's new Zu PC - Read their verdict over at PCF



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Next CPU could be a GPU

Everybody's talking about supercomputing on the desktop – and in particular, whether it will be GPUs that achieve that goal. We think that general-purpose computation on GPUs (an idea known as the GPGPU) might be the most important computing trend over the next 10 years.


As claims go, it's a biggie. But if you want proof of the industry's faith in the new concept, just take a look at the companies that want a slice of the GPGPU pie: Nvidia, AMD, Intel, Microsoft, IBM, Apple and Toshiba all want in. And it's not just speculation that's leading to such big interest: GPGPU systems are already outperforming CPU-only clusters in fields as diverse as molecular dynamics, ray tracing, medical imaging and sequence matching.


The combination of parallel CPU and GPU processing used to achieve these results is often dubbed 'heterogeneous computing'. The GPGPU concept enables the GPU to moonlight as a versatile co-processor. As Nvidia's David Luebke has suggested, computers are no longer getting faster; the move to multicore processors means that they're actually getting wider.


That's the idea that GPGPU computing cashes in on. By intelligently offloading data intensive tasks from the CPU to other processor cores (such as those in a graphics card), developers achieve improved application performance through parallelism.


The GPGPU is hardly a new idea, however. According to website www.gpgpu.org, GPU technology has been used for number crunching since 1978, when Ikonas developed a programmable raster display system for cockpit instrumentation.


From GPU to GPGPU

Modern GPUs make ideal co-processors. Not only are they cheap, they're also blisteringly fast, thanks to the presence of multiple processor cores. Most importantly, these multiple cores are programmable. While CPUs are designed to process threads sequentially, GPUs are designed to burn through data in parallel.


The Nvidia GeForce GTX 280, for example, is built for speed. As a gaming component, it's capable of delivering smooth high-definition visuals with complex lighting effects, textures and realtime physics. Just take a look at Far Cry 2 in 1,920 x 1,200 pixels. With 1.4 billion transistors, the GeForce GTX 280 commands 240 programmable shader cores that can provide 993 gigalops of processing power.


AMD's graphics technology is equally potent. Its 4800 Series Radeon HD cards feature 800 programmable cores and GDDR5 memory to deliver 1.2 teralops of processing power. "Strict pipelining of GPU programs enables efficient access to data," says Shankar Krishnan at AT&T's Research Labs. "This obviates the need for the extensive cache architectures needed on traditional CPUs and allows for a much higher density of computational units."


Of course, if you're not playing Far Cry 2 or Fallout 3 then all this processing potential is just sitting about twiddling its thumbs. GPGPUs will allow us to see what will happen if other applications are able to make use of the processors in a graphics card.


Stream processing

This is why Nvidia and AMD are keen to harness the GPGPU potential of their graphics hardware. Nvidia's Tesla Personal Supercomputer, for example, combines a traditional quad-core workstation CPU with three or four Tesla C1060 processors.


A C1060 is effectively a GeForce GTX 280 with 4GB of GDDR3 memory and no video-out. Each C1060 is capable of 933 gigalops of single-precision floating point performance, so Nvidia's top-of-the range four-GPU S1070 system packs up to 4.14 teralops of processing power in each rack. The Tokyo Institute of Technology recently bought 170 of them to give its Tsubame supercomputer some extra kick.


GPUs make ideal number crunchers because they're designed to work with 'streams' of data and apply preprogrammed operations to each part. GPUs are at their best working with large datasets that require the same computation. Calgary-based company OpenGeoSolutions uses Nvidia's Tesla hardware to improve its seismic modelling via a technique called spectral decomposition. The process involves analysing low level electromagnetic frequencies (caused by variances in rock mass) to build a stratigraphic view of the earth's geology.


On a typical CPU based cluster, building sub-surface images took anywhere from two hours to several days. With a Tesla system, OpenGeoSolutions reported a performance increase that was "totally unprecedented".


Scientific research

AMD, meanwhile, has made a deal with Silicon Valley startup Aprius Inc to supply FireStream 9270 cards for the Aprius CA8000 Computational Acceleration System. Like the Radeon HD 4800 Series cards, the FireStream 9270 features 800 processor cores. The CA8000 combines eight of these cards into a 4U system that's capable of 9.6 teraflops of acceleration performance. And what's all this power used for? Aprius suggests that CAD/CAM, climate modelling, medical imaging and signal processing applications will all benefit.


Stanford University already uses Radeon GPUs to speed up its protein-folding simulations. The numbers being crunched by the Folding@home project have the potential to help cure diseases such as cancer, Alzheimer's and Parkinson's in the future.


That's all great, you might say, but I'm unlikely to be solving shallow water equations or prospecting for oil beneath the Alaskan ice. What sort of impact will this have on a desktop PC beyond gaming applications?


Right now, not much. If you've got an average graphics card like an Nvidia GeForce 9600 GT, your GPU (which features 64 separate stream-processing cores) can already handle real-time physics effects. Nvidia ported Ageia's PhysX code libraries to its 8-Series GPUs after acquiring the company back in February 2008.


More recently, we've seen the potential for faster media encoding with the release of Badaboom. Ripping a DVD or converting a video file would typically monopolise a CPU-only system. Built with Nvidia's CUDA language, Badaboom allocates this data intensive workload to an Nvidia GPU so that the CPU can still be used for day-to-day tasks.


GPGPU and you

Adobe's Photoshop CS4 has been optimised to offload certain tasks to any Shader 3.0-compatible GPU. The filters in Photoshop aren't that different from pixel shaders. A traditional CPU will apply each filter sequentially so that images take several seconds to re-render. Using the parallel architecture of a GPU, filters can be applied to an image in real-time to provide instant results.


Photoshop CS4 uses OpenGL and GPU acceleration to improve zooming, rotation and transitions at all display levels. Colour matching has also been shunted to the graphics chip. You don't lose any features by not having a compatible GPU, but, as Adobe's Senior Vice President John Nack points out, a PC with a good graphics card "will blow away computers that don't have one."


Cyberlink's PowerDirector 7 software promises "up to five times faster video previewing and rendering performance" with the help of GPU resources. However, as with Photoshop CS4, this extra power only really comes into play when applied to advanced effects.


S3 Graphics, meanwhile, has announced the release of S3FotoPro, an imaging application that uses the GPGPU potential of its Chrome 400/500 chips. According to S3 Graphics, S3FotoPro uses smart image algorithms running on the GPU to "analyse and automatically adjust macro and micro details within a picture to enhance the picture quality".


Available picture enhancements include colour clarity and correction, de-fogging, skin smoothing, gradient blending and saturation and tonal balance adjustments and optimisations. "With support for the latest GPGPU applications and languages, S3FotoPro provides a highly useful and versatile tool for end-users and our partners," says Michael Shiuan, VP of Hardware Engineering at S3 Graphics. "Application processes that required days to complete can now be completed in seconds using a GPGPU product like ours."


The GPGPU problem

Though GPUs are extremely efficient at streaming and processing data, most PC apps are serial in nature. A GPU can't turbocharge your word processor, for example, or speed up your anti-virus package. "One of the reasons GPU designers can deliver huge peak performance numbers is that they've greatly constrained the architecture," says Anwar Ghuloum, a principal engineer with Intel's Microprocessor Technology Lab. "What this means is that they can design more efficient processors by not dealing with the messy, irregular patterns of computation that most applications inevitably deal with. These include looping conditions, unpredictable branches and irregular memory access patterns." Read more on Ghuloum's blog here.


GPUs excel at data parallelism because they have lots of maths units and fast access to onboard memory. They also achieve a high throughput on parallel tasks because programs can be executed on each shader core.


However, CPUs still rule the roost as far as task parallelism is concerned because their fast caches enable efficient data retention and they can handle branching. CPUs can achieve high performance on a single thread. In other words, the processors complement each other.


To get the most out of this CPU/GPU partnership in the future, developers will need to change the way that applications are coded. That's where programming languages such as CUDA and OpenCL come in.


We've yet to see the best of what GPGPU computation has to offer. The programmability of GPU cores could make real-time ray tracing a possibility, while the concept of GPU-accelerated storage could allow PCs to encrypt and compress files on the fly. And the GPGPU concept isn't restricted to desktop systems and workstations, either. There's scope for multiple processing on mobile devices too.


An alternative future

Another possible scenario is that current GPGPU initiatives are just a stopgap measure until CPU and GPU platforms converge. In a recent interview with website Ars Technica, Epic Games' co-founder Tim Sweeney suggested that: "In the next console generation, consoles could consist of a single non-commodity chip. It could be a general processor that has evolved from a past CPU architecture or GPU architecture, and it could potentially run everything – the graphics, the AI, the sound – in an entirely homogeneous manner. That's a very interesting prospect because it could dramatically simplify the toolset and the processes for creating software."


This sounds a little like Intel's Larrabee project, which is due for release in early 2010. So perhaps a dramatic change in processor architecture isn't as far away as some people might think. One thing's for sure, though: don't count the GPU out just yet.



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June 22, 2009

SiRFatlasIV Multifunction Location System Processor

Targeting an emerging class of location-centric devices for budget-conscious consumers, SiRF Technology Holdings has introduced the SiRFatlasIV multifunction location system processor, a versatile solution for creating high-volume, navigation and location-aware products.


With its high performance location engine and twice the memory bandwidth of current entry-level systems, the SiRFatlasIV platform - available now in production quantities - is designed to minimize bill of materials (BOM) and overall system cost while giving manufacturers the premium location and multimedia performance they need to create innovative, value-priced consumer products.


SiRFatlasIV complements the premium SiRFprima multifunction location system processor introduced last year, and combines the same advanced location engine of SiRFprima with a multifunction feature set more optimized for entry level systems.


Working closely with its key customers, SiRF designed the SiRFatlasIV architecture to reduce overall system BOM costs, including the integration of many high-cost peripheral functions onto the single chip, while giving customers flexibility to differentiate.


SiRFatlasIV is already in use by several leading original equipment and original device manufacturers, including ASUS International/Unihan Technology Corp., Binatone Electronics International Limited, CiRex Technology Corporation, Foxconn Technology Group, Globalsat Technology Corporation, Maylong and Maylong's GPS for Dummies, Navigon AG, NDrive Navigation Systems SA, Nextar Inc., Wistron Corporation and YF International.


"We believe multifunction, location-centric consumer devices are best served by multifunction location silicon and software platforms. The compelling cost/performance benefits of our SiRFatlasIV solution enable our customers to profitably address these high-volume consumer markets today without compromising the location performance consumers have come to expect from SiRF," said Kanwar Chadha, founder and vice president of marketing for SiRF.


"Together, our SiRFatlas and premium SiRFprima multifunction system platforms enable SiRF's customers to offer a complete range of location-centric products with industry leading location, visualization and multimedia performance across all tiers of the mainstream market."


By integrating the same advanced location engine as found in the SiRFprima platform, the SiRFatlasIV solution brings to value-priced products a level of location performance traditionally found only in high-end navigation systems.


This high-sensitivity, 64-channel, multi-satellite system location engine, with more than 1,000,000 correlators, improves time to first fix (TTFF) in tough environments, and provides true -161-dBm simultaneous tracking of both GPS and Galileo satellites. Also, due to its intelligent sharing of system memory, the location engine is able to use the vast system resources available to improve tracking accuracy and navigation and further reduce cost.


The SiRFatlasIV's high sensitivity GPS core also allows the use of lower cost patch antennas and less expensive 2.5 ppm crystal oscillators without impacting performance. These cost-driven innovations broaden the potential for a wide range of entry-level and mid-range navigation and location-aware consumer devices.


"When developing our 3300 max and 4300 max product lines, we were looking for a solution that would enable us to deliver a premium navigation experience at an entry-level price, one with the GPS performance and application and graphics horsepower to support our unique MyRoutes feature, which actually learns the driver's habits and tailors routes to fit the individual's driving style, as well as our Reality View Pro, which displays roads realistically," said Belhassen Jerbi, head of product management at Navigon AG.


"The SiRFatlasIV gives us industry-leading GPS performance, a powerful application processor, multimedia processor and other peripherals integrated in a cost-effective solution, which enables us to bring these products to market at an entry-level cost structure."


With ever increasing demands for faster route calculations, rich multimedia support, and a richer visualization experience, the SiRFatlasIV provides a 500-MHz ARM11 processor core with vector floating point unit complimented by a 64-bit system bus and an advanced, high-speed memory controller with DDR 400/Mobile-DDR 333 memory module support to provide plenty of horsepower and memory bandwidth for the most demanding application scenarios.


The built-in hardware video post processing accelerator handles video rendering and display, allowing popular mobile digital TV applications such as TDMB, DVB-H and CMMB to run with minimal impact on CPU performance.


"With consumers demanding top-of-the-line features at entry-level prices, we chose the SiRFatlasIV because it is an ideal platform for creating such products, offering superior GPS performance, powerful application and graphics processors and more integrated in a single, very cost-effective package," said Eddy Zheng, president and founder of Nextar, Inc.


"The Q4-MD is a fully featured portable navigation system we are able to offer at a price that our value-driven consumers expect, thanks in large part to the reduced chip count and cost savings we realize from employing the SiRFatlasIV."


The integrated NAND and SD controller design supports both single and multi-layer cell (SLC/MLC) flash memory, allowing system designers greater flexibility in selecting either a low cost or a robust NAND product.


By providing a full complement of embedded components and peripherals - including GPS/Galileo baseband, LCD touch-screen controller, 10-bit ADC, video input and high-speed USB 2.0 PHY - the SiRFatlasIV platform enables manufacturers to achieve extremely low overall system cost.


"We are committed to providing solutions that enable manufacturers to build budget-priced PNDs and other location-aware products at lower cost, without compromising location performance," said Conlan Ma, director of marketing for the PND market. "At the same time, we have normalized the design layout and unified our software development environment across our SiRFatlas and premium SiRFprima solutions to enable development of a full product range on a single platform."


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